A FRONTIER EXPEDITION

Below
the storm.

Fly the wake toward Tempest-9. Land among its ancient rings. Find a path through the Vault—and wake what waits below.

EXPEDITION ARCHIVE

Return to a chapter.

Jump directly into a stage you have cleared. Your active campaign checkpoint stays saved. Replays do not award adventure XP.

CHAPTER COMPLETE

Your campaign checkpoint and adventure XP are unchanged.

LOCAL FRONTIER

Choose your destination.

LOCAL FRONTIER / ROUTE NETWORKSECTOR 09
DRIFT ANCHORWAKE APPROACHGLASS REACHASHEN RIFTTEMPEST–9HELIX ARRAY

Complete Tempest-9 to reveal the outward routes. Your checkpoint is kept when you choose a destination.

BEFORE YOU DEPART

Your expedition.

PILOT

PILOT / 01

SELECTED ROUTE

OPENING EXPEDITION · EXPLORATION VARIES

Both fields are always equipped. G selects Grav; V selects Resonance. F uses the last selected field’s targeted pulse. Difficulty applies to a new expedition; continuing restores your saved run.

INPUT DEVICE
SURVEY / CONNECTED ROOMS

Expedition cartography

TETHERWAKE / MULTIPLAYER

Find your squad.

Explore together. Face off in the arena. Your next crew starts here.

Sign in to create a room · guests can join any open room
OPEN FREQUENCIES

Public rooms 0

Join a crew, or make a room and send the invite.

Live room list
Have an invite link or room code?

Guests welcome. Join before launch; the host can regroup for the next round.

MAKE IT YOURS

Settings.

Trackpad: slide to aim, hold J to fire, or use T for continuous fire. L toggles precision aim.

PILOT’S FIELD GUIDE

A little knowledge. A longer journey.

YOUR FIRST FIVE MINUTES

Follow the wake. Find what’s below.

Fly toward Tempest-9, land in the cyan basin, then explore the Vault on foot. Your objective points to the next step. Optional gates and caches help you recover.

  1. Aim and fireSlide the mouse or trackpad to aim. Hold J or the primary mouse button to fire. T toggles continuous fire.
  2. Follow the signalE interacts, lands and boards. M opens objectives, your map and the recorded cipher code.
  3. Add fields when you need themBasic fire is always available. G helps close-range aim; V boosts every shot. Both spend Flux. Learn them in Fields & Flux.

Solo menus pause your expedition. Death returns you to a checkpoint; solved puzzles and earned progress stay saved. Unfinished encounters reset.

ANCIENT ACCESS CIRCUIT

Three signals. One alignment.

Press M to view your recorded cipher in the map. E opens this panel within reach of the relay. Every selection is validated at your real position. This console does not pause the world.

EXPEDITION MENU

Take a breath.

Solo simulation is paused. Your latest safe checkpoint is stored on this device.

DRIFT ANCHOR / MISSION ACCOMPLISHED

The next journey
starts here.

Signals beyond the storm

TW

Establishing the wake.

Preparing the local 3D runtime…

TETHERWAKE / MATCH REPORTUNRANKED
ROUND COMPLETE

Round complete