PLAYSIBLE / HOCKEY
BRING YOUR
RIVAL.
A friend on the other side. A team at your back.
Find a rink, or make one your own.
Public rooms
Connecting to the room server…
PLAYSIBLE / HOCKEY
A friend on the other side. A team at your back.
Find a rink, or make one your own.
Connecting to the room server…
ICEBOUND / MATCH ROOM
Rules are off by default. Offside uses delayed tag-up; touching the puck before everyone returns causes a whistle. Crease violations disallow goals. Restarts use centre ice.
Up to 10 humans in 5v5. Choose the same team to play together, or opposite teams to face off. Computers fill empty slots. Tab switches to a free skater. Signed-in room matches earn ranking points.
FINAL / EXHIBITION
ICEBOUND / YOUR SETUP
Local play pauses here. Online matches keep running while settings are open.
High rendering quality increases GPU work. All quality settings use exactly the same gameplay rules.
ICEBOUND / HOW TO PLAY
WASD / ARROWS Skate relative to the camera
SHIFT Hold to hustle. Contact-check any opponent when moving fast without the puck.
SPACE / LEFT CLICK Hold and release to shoot
SPACE Without the puck: poke / request a shot
X / RIGHT CLICK Pass / call for a pass
TAB Switch skater
Q · C · R Deke · backward override · auto aim
V · ESC · F2 Camera · pause · diagnostics
F: dedicated body check. E also hustles. Off-puck checks need a moving approach.
LEFT STICK Skate
L3 / X / SQUARE Hold to sprint
RT Charge and release shot
A / CROSS Pass / call pass
B / CIRCLE Optional separate check
Y / TRIANGLE Switch
RIGHT STICK Optional net target
RB · LT Poke · backward override
Gamepad mapping is implemented; physical-controller testing is not claimed.
Optional rules are off by default. Enable Offside and/or Crease protection before a local exhibition, or in the host’s Match settings. Offside: the puck must cross the blue line before attackers; everyone tags up before touching it. Crease: an attacking skate in the blue paint when the puck crosses means no goal. AI follows enabled rules. Whistles restart at centre ice. Body checks can target any opponent.
Aim is automatic until you deliberately move the mouse. Mouse aiming is mirrored left/right by default; turn off Mirror left/right mouse aiming in Settings to reverse it. In Full-frame mode, the whole game view selects shot placement; no need to find or click the small net. Stop moving for 3 seconds to return to auto. A charged shot holds its target until you move or release. R resets immediately. The tiny net is a passive readout and can be hidden.
ICEBOUND / RANKINGS
CPU wins: Rookie 25 · Club 50 · Pro 75 · All-Star 100 points. Human opponents are worth 100; mixed teams scale by opponent seats. Draws earn half. Losses earn no points.
Loading the actual rigged players and arena…